منابع مشابه
Chess For Girls?: Feminism and Computer Games
A recent Saturday Night Live show (Dec. 6, 1997) featured a pseudo-commercial for ‘Chess for Girls.’ The skit opens with a brother and sister playing chess; the boy soon moves to checkmate his sibling. The girl replies, “Chess is no fun!”, and sweeps the parts off the board in disgust. An announcer comes on and says, “Don’t worry, now there’s Chess for Girls!”, and the commercial launches into ...
متن کاملGirls , girls , girls :
Gender segregation in the labor market may be explained by women’s reluctance to choose technical occupations, although the foundations for career choices are certainly laid earlier, during education. Educational experts claim that female students are doing better in math and science and are more likely to choose those subjects if they are in single-sex classes. Possible explanations are the la...
متن کاملHow Adolescent Boys and Girls View Today's Computer Culture
This paper summarizes a yearlong qualitative study of uses and mental concepts of computers and computer culture in seventh and eighth grade boys and girls. A social-constructivist stance formed the theoretical framework for this study. I used interpretive methods in technology-rich, middle school classrooms to study gender-specific meanings for the technology tools used by students. My goal wa...
متن کاملContexts, pleasures and preferences: girls playing computer games
In this paper, issues of girls and their gaming preferences are explored through observations of computer games sessions at an all-girl state school. What emerged is that preferences are alterable, and site specific. Gaming selections relate to the attributes of particular games – but they also depend on a player’s recognition of these attributes and the pleasures they entail. Players accumulat...
متن کاملThe effect aggressive computer games on the self-concept junior high school boys and girls in Bandar Abbas
ABSTRACT Introduction: Adolescence is associated with a change in self-concept made up of social interactions and experiences. Recent researches indicate the possible role of aggressive computer games on adolescents’ self-concept. The aim of this study is to evaluate the impact of violent computer games on the self-concept of second grade junior high school students in Band...
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ژورنال
عنوان ژورنال: Mitteilungen der Deutschen Mathematiker-Vereinigung
سال: 2019
ISSN: 0942-5977,0947-4471
DOI: 10.1515/dmvm-2019-0047